PlayStation 2 meets Matlab/Simulink and STM32F4
A new finished project, the “composition” of a Real-Time operating system executing Simulink models in a PlayStation 2 plus a STM32F4 as a powerful Input/Output device, that provides huge I/O capabilities to the powerful PS2 CPU, making an extremely powerful embedded control device.
The PlayStation 2 Simulink blockset is capable of generate all the required C source code. Special functions have been created as Scopes and data Displays that generates all the needed C code using SDL optimized graphical library, created by Antonio Flores Caballero at Robotics Lab, UC3M.
Next images show the Simulink model running, there is a Simulink model for the PS2 and another model for the STM32F4 Discovery board. Data exchange uses Ethernet UDP.